Document some weather, field effects
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@@ -198,7 +198,7 @@ u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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@@ -160,13 +160,12 @@ void DroughtStateRun(void);
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void Weather_SetBlendCoeffs(u8 eva, u8 evb);
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void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay);
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bool8 Weather_UpdateBlend(void);
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void sub_80AC274(u8 a);
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u8 GetCurrentWeather(void);
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void SetRainStrengthFromSoundEffect(u16 soundEffect);
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void PlayRainStoppingSoundEffect(void);
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u8 IsWeatherChangeComplete(void);
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void SetWeatherScreenFadeOut(void);
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void sub_80AC3E4(void);
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void SetWeatherPalStateIdle(void);
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void PreservePaletteInWeather(u8 preservedPalIndex);
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void ResetPreservedPalettesInWeather(void);
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