Document some weather, field effects
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@@ -198,7 +198,7 @@ u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void CameraObjectSetFollowedObjectId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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