Document some weather, field effects
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@@ -3198,7 +3198,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
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else
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StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
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UpdateObjectEventSpriteVisibility(sprite, 0);
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UpdateObjectEventSpriteInvisibility(sprite, 0);
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if (objEvent->triggerGroundEffectsOnMove)
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{
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sprite->invisible = ((sprite->data[7] & 4) >> 2);
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