Split/extract/port landmark
This commit is contained in:
@@ -25,7 +25,7 @@
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#include "sound.h"
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#include "event_scripts.h"
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#include "event_data.h"
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#include "region_map.h"
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#include "region_map_sections.h"
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#include "player_pc.h"
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#include "strings.h"
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#include "tv.h"
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441
src/landmark.c
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441
src/landmark.c
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@@ -0,0 +1,441 @@
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#include "global.h"
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#include "event_data.h"
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#include "region_map_sections.h"
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struct Landmark
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{
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const u8 *name;
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u16 flag;
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};
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struct LandmarkList
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{
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u8 mapSection;
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u8 id;
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const struct Landmark *const *landmarks;
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};
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static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP");
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static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS");
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static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY’S COTTAGE");
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static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP");
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static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE");
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static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH");
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static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD");
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static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE");
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static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE");
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static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY’S REST STOP");
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static const u8 LandmarkName_Desert[] = _("DESERT");
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static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY");
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static const u8 LandmarkName_CableCar[] = _("CABLE CAR");
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static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP");
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static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE");
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static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS");
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static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER’S RESTHOUSE");
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static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL");
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static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE");
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static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE");
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static const u8 LandmarkName_MtPyre[] = _("MT. PYRE");
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static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE");
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static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
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static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE");
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static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT");
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static const u8 LandmarkName_LanettesHouse[] = _("LANETTE’S HOUSE");
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static const u8 LandmarkName_FieryPath[] = _("FIERY PATH");
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static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS");
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static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR");
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static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER’S HOUSE");
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static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE");
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static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS");
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static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB");
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static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB");
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static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER");
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static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC’S HOUSE");
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static const u8 LandmarkName_HuntersHouse[] = _("HUNTER’S HOUSE");
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static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT");
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static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER");
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static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE");
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static const u8 LandmarkName_DesertUnderpass[] = _("DESERT UNDERPASS");
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static const u8 LandmarkName_TrainerHill[] = _("TRAINER HILL");
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static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP};
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static const struct Landmark Landmark_PetalburgWoods = {LandmarkName_PetalburgWoods, -1};
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static const struct Landmark Landmark_MrBrineysCottage = {LandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE};
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static const struct Landmark Landmark_AbandonedShip = {LandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP};
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static const struct Landmark Landmark_SeashoreHouse = {LandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE};
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static const struct Landmark Landmark_SlateportBeach = {LandmarkName_SlateportBeach, -1};
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static const struct Landmark Landmark_CyclingRoad = {LandmarkName_CyclingRoad, -1};
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static const struct Landmark Landmark_NewMauville = {LandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE};
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static const struct Landmark Landmark_TrickHouse = {LandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE};
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static const struct Landmark Landmark_OldLadysRestShop = {LandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP};
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static const struct Landmark Landmark_Desert = {LandmarkName_Desert, -1};
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static const struct Landmark Landmark_WinstrateFamily = {LandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY};
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static const struct Landmark Landmark_CableCar = {LandmarkName_CableCar, -1};
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static const struct Landmark Landmark_GlassWorkshop = {LandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP};
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static const struct Landmark Landmark_WeatherInstitute = {LandmarkName_WeatherInstitute, -1};
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static const struct Landmark Landmark_MeteorFalls = {LandmarkName_MeteorFalls, -1};
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static const struct Landmark Landmark_TunnelersRestHouse = {LandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE};
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static const struct Landmark Landmark_RusturfTunnel = {LandmarkName_RusturfTunnel, -1};
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static const struct Landmark Landmark_PokemonDayCare = {LandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE};
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static const struct Landmark Landmark_SafariZoneEntrance = {LandmarkName_SafariZoneEntrance, -1};
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static const struct Landmark Landmark_MtPyre = {LandmarkName_MtPyre, -1};
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static const struct Landmark Landmark_ShoalCave = {LandmarkName_ShoalCave, -1};
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static const struct Landmark Landmark_SeafloorCavern = {LandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN};
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static const struct Landmark Landmark_GraniteCave = {LandmarkName_GraniteCave, -1};
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static const struct Landmark Landmark_OceanCurrent = {LandmarkName_OceanCurrent, -1};
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static const struct Landmark Landmark_LanettesHouse = {LandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE};
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static const struct Landmark Landmark_FieryPath = {LandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH};
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static const struct Landmark Landmark_JaggedPass = {LandmarkName_JaggedPass, -1};
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static const struct Landmark Landmark_BerryMastersHouse = {LandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE};
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static const struct Landmark Landmark_IslandCave = {LandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE};
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static const struct Landmark Landmark_DesertRuins = {LandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS};
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static const struct Landmark Landmark_ScorchedSlab = {LandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB};
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static const struct Landmark Landmark_AncientTomb = {LandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB};
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static const struct Landmark Landmark_SealedChamber = {LandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER};
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static const struct Landmark Landmark_FossilManiacsHouse = {LandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE};
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static const struct Landmark Landmark_HuntersHouse = {LandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE};
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static const struct Landmark Landmark_SkyPillar = {LandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR};
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static const struct Landmark Landmark_MirageTower = {LandmarkName_MirageTower, FLAG_LANDMARK_MIRAGE_TOWER};
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static const struct Landmark Landmark_AlteringCave = {LandmarkName_AlteringCave, FLAG_LANDMARK_ALTERING_CAVE};
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static const struct Landmark Landmark_DesertUnderpass = {LandmarkName_DesertUnderpass, FLAG_LANDMARK_DESERT_UNDERPASS};
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static const struct Landmark Landmark_TrainerHill = {LandmarkName_TrainerHill, FLAG_LANDMARK_TRAINER_HILL};
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static const struct Landmark *const Landmarks_Route103_2[] =
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{
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&Landmark_AlteringCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route104_0[] =
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{
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&Landmark_FlowerShop,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route104_1[] =
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{
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&Landmark_PetalburgWoods,
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&Landmark_MrBrineysCottage,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route105_0[] =
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{
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&Landmark_IslandCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route106_1[] =
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{
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&Landmark_GraniteCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route108_0[] =
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{
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&Landmark_AbandonedShip,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route109_0[] =
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{
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&Landmark_SeashoreHouse,
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&Landmark_SlateportBeach,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route110_0[] =
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{
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&Landmark_CyclingRoad,
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&Landmark_NewMauville,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route110_1[] =
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{
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&Landmark_CyclingRoad,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route110_2[] =
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{
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&Landmark_CyclingRoad,
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&Landmark_TrickHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_0[] =
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{
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&Landmark_OldLadysRestShop,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_1[] =
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{
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_2[] =
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{
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&Landmark_MirageTower,
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_3[] =
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{
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&Landmark_DesertRuins,
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route111_4[] =
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{
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&Landmark_TrainerHill,
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&Landmark_WinstrateFamily,
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&Landmark_Desert,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route112_0[] =
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{
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&Landmark_FieryPath,
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&Landmark_JaggedPass,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route112_1[] =
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{
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&Landmark_CableCar,
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&Landmark_FieryPath,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route113_1[] =
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{
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&Landmark_GlassWorkshop,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route114_1[] =
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{
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&Landmark_DesertUnderpass,
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&Landmark_FossilManiacsHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route114_2[] =
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{
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&Landmark_LanettesHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_MeteorFalls[] =
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{
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&Landmark_MeteorFalls,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route116_1[] =
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{
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&Landmark_TunnelersRestHouse,
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&Landmark_RusturfTunnel,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route116_2[] =
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{
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&Landmark_RusturfTunnel,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route117_2[] =
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{
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&Landmark_PokemonDayCare,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route119_1[] =
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{
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&Landmark_WeatherInstitute,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route120_0[] =
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{
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&Landmark_ScorchedSlab,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route120_2[] =
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{
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&Landmark_AncientTomb,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route121_2[] =
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{
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&Landmark_SafariZoneEntrance,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route122_0[] =
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{
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&Landmark_MtPyre,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route123_0[] =
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{
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&Landmark_BerryMastersHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route124_7[] =
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{
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&Landmark_HuntersHouse,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route125_2[] =
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{
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&Landmark_ShoalCave,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route128_1[] =
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{
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&Landmark_SeafloorCavern,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route131_1[] =
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{
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&Landmark_SkyPillar,
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NULL,
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};
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static const struct Landmark *const Landmarks_OceanCurrent[] =
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{
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&Landmark_OceanCurrent,
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NULL,
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};
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static const struct Landmark *const Landmarks_Route134_2[] =
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{
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&Landmark_SealedChamber,
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&Landmark_OceanCurrent,
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NULL,
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};
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static const struct Landmark *const Landmarks_MtChimney_2[] =
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{
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&Landmark_CableCar,
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&Landmark_JaggedPass,
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NULL,
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};
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static const struct LandmarkList gLandmarkLists[] =
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{
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{MAPSEC_ROUTE_103, 2, Landmarks_Route103_2},
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{MAPSEC_ROUTE_104, 0, Landmarks_Route104_0},
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{MAPSEC_ROUTE_104, 1, Landmarks_Route104_1},
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{MAPSEC_ROUTE_105, 0, Landmarks_Route105_0},
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{MAPSEC_ROUTE_106, 1, Landmarks_Route106_1},
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{MAPSEC_ROUTE_108, 0, Landmarks_Route108_0},
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{MAPSEC_ROUTE_109, 0, Landmarks_Route109_0},
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{MAPSEC_ROUTE_110, 0, Landmarks_Route110_0},
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{MAPSEC_ROUTE_110, 1, Landmarks_Route110_1},
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{MAPSEC_ROUTE_110, 2, Landmarks_Route110_2},
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{MAPSEC_ROUTE_111, 0, Landmarks_Route111_0},
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{MAPSEC_ROUTE_111, 1, Landmarks_Route111_1},
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{MAPSEC_ROUTE_111, 2, Landmarks_Route111_2},
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{MAPSEC_ROUTE_111, 3, Landmarks_Route111_3},
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{MAPSEC_ROUTE_111, 4, Landmarks_Route111_4},
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{MAPSEC_ROUTE_112, 0, Landmarks_Route112_0},
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{MAPSEC_ROUTE_112, 1, Landmarks_Route112_1},
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{MAPSEC_ROUTE_113, 1, Landmarks_Route113_1},
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{MAPSEC_ROUTE_114, 1, Landmarks_Route114_1},
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{MAPSEC_ROUTE_114, 2, Landmarks_Route114_2},
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{MAPSEC_ROUTE_114, 3, Landmarks_MeteorFalls},
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{MAPSEC_ROUTE_115, 0, Landmarks_MeteorFalls},
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{MAPSEC_ROUTE_115, 1, Landmarks_MeteorFalls},
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{MAPSEC_ROUTE_116, 1, Landmarks_Route116_1},
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{MAPSEC_ROUTE_116, 2, Landmarks_Route116_2},
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{MAPSEC_ROUTE_117, 2, Landmarks_Route117_2},
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{MAPSEC_ROUTE_119, 1, Landmarks_Route119_1},
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{MAPSEC_ROUTE_120, 0, Landmarks_Route120_0},
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{MAPSEC_ROUTE_120, 2, Landmarks_Route120_2},
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{MAPSEC_ROUTE_121, 2, Landmarks_Route121_2},
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{MAPSEC_ROUTE_122, 0, Landmarks_Route122_0},
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{MAPSEC_ROUTE_123, 0, Landmarks_Route123_0},
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{MAPSEC_ROUTE_122, 1, Landmarks_Route122_0},
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{MAPSEC_ROUTE_124, 7, Landmarks_Route124_7},
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{MAPSEC_ROUTE_125, 2, Landmarks_Route125_2},
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{MAPSEC_ROUTE_128, 1, Landmarks_Route128_1},
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{MAPSEC_ROUTE_131, 1, Landmarks_Route131_1},
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{MAPSEC_ROUTE_132, 0, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_132, 1, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_133, 0, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_133, 1, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_133, 2, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_134, 0, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_134, 1, Landmarks_OceanCurrent},
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{MAPSEC_ROUTE_134, 2, Landmarks_Route134_2},
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{MAPSEC_MT_CHIMNEY, 2, Landmarks_MtChimney_2},
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{MAPSEC_NONE, 0, NULL},
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};
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|
||||
static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id);
|
||||
|
||||
const u8 *GetLandmarkName(u8 mapSection, u8 id, u8 count)
|
||||
{
|
||||
const struct Landmark *const *landmarks = GetLandmarks(mapSection, id);
|
||||
|
||||
if (!landmarks)
|
||||
return NULL;
|
||||
|
||||
while (1)
|
||||
{
|
||||
const struct Landmark *landmark = *landmarks;
|
||||
|
||||
if (landmark->flag == 0xFFFF || FlagGet(landmark->flag) == TRUE)
|
||||
{
|
||||
if (count == 0)
|
||||
break;
|
||||
else
|
||||
count--;
|
||||
}
|
||||
|
||||
landmarks++;
|
||||
if (!*landmarks)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return (*landmarks)->name;
|
||||
}
|
||||
|
||||
static const struct Landmark *const *GetLandmarks(u8 mapSection, u8 id)
|
||||
{
|
||||
u16 i = 0;
|
||||
|
||||
for (; gLandmarkLists[i].mapSection != MAPSEC_NONE; i++)
|
||||
{
|
||||
if (gLandmarkLists[i].mapSection > mapSection)
|
||||
return NULL;
|
||||
if (gLandmarkLists[i].mapSection == mapSection)
|
||||
break;
|
||||
}
|
||||
|
||||
if (gLandmarkLists[i].mapSection == MAPSEC_NONE)
|
||||
return NULL;
|
||||
|
||||
for (; gLandmarkLists[i].mapSection == mapSection; i++)
|
||||
{
|
||||
if (gLandmarkLists[i].id == id)
|
||||
return gLandmarkLists[i].landmarks;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "m4a.h"
|
||||
#include "field_effect.h"
|
||||
#include "region_map.h"
|
||||
#include "region_map_sections.h"
|
||||
|
||||
#define MAP_WIDTH 28
|
||||
#define MAP_HEIGHT 15
|
||||
@@ -306,7 +307,7 @@ static const struct {
|
||||
} gUnknown_085A1EDC[] = {
|
||||
gUnknown_085A1ED4,
|
||||
MAPSEC_EVER_GRANDE_CITY,
|
||||
FLAG_SYS_POKEMON_LEAGUE_FLY
|
||||
FLAG_LANDMARK_POKEMON_LEAGUE
|
||||
};
|
||||
|
||||
static const struct BgTemplate gUnknown_085A1EE4[] = {
|
||||
@@ -327,7 +328,7 @@ static const struct SpritePalette gUnknown_085A1F10 = {
|
||||
};
|
||||
|
||||
static const u16 sUnknown_085A1F18[][2] = {
|
||||
{FLAG_UNLOCK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
|
||||
{FLAG_LANDMARK_BATTLE_FRONTIER, MAPSEC_BATTLE_FRONTIER},
|
||||
{-1, MAPSEC_NONE}
|
||||
};
|
||||
|
||||
@@ -1126,9 +1127,9 @@ static u8 get_flagnr_blue_points(u16 mapSecId)
|
||||
case MAPSEC_EVER_GRANDE_CITY:
|
||||
return FlagGet(FLAG_VISITED_EVER_GRANDE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
|
||||
case MAPSEC_BATTLE_FRONTIER:
|
||||
return FlagGet(FLAG_UNLOCK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE;
|
||||
return FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE;
|
||||
case MAPSEC_SOUTHERN_ISLAND:
|
||||
return FlagGet(FLAG_UNLOCK_SOUTHERN_ISLAND) ? MAPSECTYPE_PLAIN : MAPSECTYPE_NONE;
|
||||
return FlagGet(FLAG_LANDMARK_SOUTHERN_ISLAND) ? MAPSECTYPE_PLAIN : MAPSECTYPE_NONE;
|
||||
default:
|
||||
return MAPSECTYPE_PLAIN;
|
||||
}
|
||||
@@ -1916,7 +1917,7 @@ static void sub_8124E0C(void)
|
||||
sub_8084CCC(gSaveBlock2Ptr->playerGender == MALE ? 0x0C : 0x0D);
|
||||
break;
|
||||
case MAPSEC_EVER_GRANDE_CITY:
|
||||
sub_8084CCC(FlagGet(FLAG_SYS_POKEMON_LEAGUE_FLY) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
|
||||
sub_8084CCC(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && gUnknown_0203A148->regionMap.posWithinMapSec == 0 ? 0x14 : 0x0B);
|
||||
break;
|
||||
default:
|
||||
if (sUnknown_085A1E3C[gUnknown_0203A148->regionMap.mapSecId][2] != 0)
|
||||
|
||||
7
src/tv.c
7
src/tv.c
@@ -1,5 +1,3 @@
|
||||
|
||||
// Includes
|
||||
#include "global.h"
|
||||
#include "rtc.h"
|
||||
#include "overworld.h"
|
||||
@@ -34,6 +32,7 @@
|
||||
#include "naming_screen.h"
|
||||
#include "malloc.h"
|
||||
#include "region_map.h"
|
||||
#include "region_map_sections.h"
|
||||
#include "decoration.h"
|
||||
#include "secret_base.h"
|
||||
#include "tv.h"
|
||||
@@ -6504,7 +6503,7 @@ void DoTVShowTodaysRivalTrainer(void)
|
||||
break;
|
||||
case 1:
|
||||
TV_PrintIntToStringVar(0, show->rivalTrainer.badgeCount);
|
||||
if (FlagGet(CODE_FLAGS + 0x48))
|
||||
if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
|
||||
{
|
||||
if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
|
||||
{
|
||||
@@ -6521,7 +6520,7 @@ void DoTVShowTodaysRivalTrainer(void)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (FlagGet(CODE_FLAGS + 0x48))
|
||||
if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER))
|
||||
{
|
||||
if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user