Use fixed point macros for math util
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@@ -4197,7 +4197,7 @@ Move_AIR_CUTTER:
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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delay 0
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createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
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createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6)
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waitforvisualfinish
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playsewithpan SE_W015, SOUND_PAN_TARGET
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createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
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