Finish decompiling pokenav_unk_4.c
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@@ -17,5 +17,7 @@ bool32 IsMatchCallTaskActive(void);
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void StartMatchCallFromScript(u8 *message);
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void sub_8197080(u8 *destStr);
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bool32 SelectMatchCallMessage(int, u8 *);
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void sub_8197184(u32 windowId, u32 destOffset, u32 paletteId);
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void sub_81971C4(u32 windowId, u32 tileOffset, u32 paletteId);
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#endif //GUARD_MATCH_CALL_H
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