Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
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@@ -126,7 +126,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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return FALSE;
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if (gLastLandedMoves[gActiveBattler] == 0)
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return FALSE;
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if (gLastLandedMoves[gActiveBattler] == INVALID_U16)
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if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
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return FALSE;
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if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
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return FALSE;
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@@ -221,7 +221,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
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if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
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return FALSE;
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if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == INVALID_U16) && Random() & 1)
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if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0);
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@@ -331,9 +331,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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if (gLastLandedMoves[gActiveBattler] == 0)
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return FALSE;
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if (gLastLandedMoves[gActiveBattler] == INVALID_U16)
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if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
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return FALSE;
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if (gLastHitBy[gActiveBattler] == INVALID_U8)
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if (gLastHitBy[gActiveBattler] == 0xFF)
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return FALSE;
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if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
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return FALSE;
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