Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs

This commit is contained in:
nullableVoidPtr
2018-12-05 22:31:01 +08:00
parent 405f1bb529
commit f9ff7316d5
140 changed files with 27697 additions and 23904 deletions

View File

@@ -1386,54 +1386,54 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
static void (* const sScriptCmdTable[])(void) =
{
ScriptCmd_loadspritegfx,
ScriptCmd_unloadspritegfx,
ScriptCmd_createsprite,
ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
ScriptCmd_hang2,
ScriptCmd_end,
ScriptCmd_playse,
ScriptCmd_monbg,
ScriptCmd_clearmonbg,
ScriptCmd_setalpha,
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
ScriptCmd_goto,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
ScriptCmd_loopsewithpan,
ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
ScriptCmd_jumpifcontest,
ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
ScriptCmd_monbgprio_29,
ScriptCmd_monbgprio_2A,
ScriptCmd_invisible,
ScriptCmd_visible,
ScriptCmd_doublebattle_2D,
ScriptCmd_doublebattle_2E,
ScriptCmd_stopsound
ScriptCmd_loadspritegfx,
ScriptCmd_unloadspritegfx,
ScriptCmd_createsprite,
ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
ScriptCmd_hang2,
ScriptCmd_end,
ScriptCmd_playse,
ScriptCmd_monbg,
ScriptCmd_clearmonbg,
ScriptCmd_setalpha,
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
ScriptCmd_setarg,
ScriptCmd_choosetwoturnanim,
ScriptCmd_jumpifmoveturn,
ScriptCmd_goto,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
ScriptCmd_loopsewithpan,
ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
ScriptCmd_jumpifcontest,
ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
ScriptCmd_monbgprio_29,
ScriptCmd_monbgprio_2A,
ScriptCmd_invisible,
ScriptCmd_visible,
ScriptCmd_doublebattle_2D,
ScriptCmd_doublebattle_2E,
ScriptCmd_stopsound
};
// code
@@ -1452,14 +1452,14 @@ void ClearBattleAnimationVars(void)
// Clear index array.
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] |= INVALID_U16;
sAnimSpriteIndexArray[i] |= 0xFFFF;
// Clear anim args.
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = INVALID_U8;
sMonAnimTaskIdArray[1] = INVALID_U8;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
@@ -1505,19 +1505,19 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
sMonAnimTaskIdArray[0] = INVALID_U8;
sMonAnimTaskIdArray[1] = INVALID_U8;
sMonAnimTaskIdArray[0] = 0xFF;
sMonAnimTaskIdArray[1] = 0xFF;
sBattleAnimScriptPtr = animsTable[tableId];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
gAnimScriptCallback = RunAnimScriptCommand;
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
sAnimSpriteIndexArray[i] |= INVALID_U16;
sAnimSpriteIndexArray[i] |= 0xFFFF;
if (isMoveAnim)
{
for (i = 0; gMovesWithQuietBGM[i] != INVALID_U16; i++)
for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++)
{
if (tableId == gMovesWithQuietBGM[i])
{
@@ -1558,7 +1558,7 @@ static void AddSpriteIndex(u16 index)
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] == INVALID_U16)
if (sAnimSpriteIndexArray[i] == 0xFFFF)
{
sAnimSpriteIndexArray[i] = index;
return;
@@ -1574,7 +1574,7 @@ static void ClearSpriteIndex(u16 index)
{
if (sAnimSpriteIndexArray[i] == index)
{
sAnimSpriteIndexArray[i] |= INVALID_U16;
sAnimSpriteIndexArray[i] |= 0xFFFF;
return;
}
}
@@ -1712,7 +1712,7 @@ static void ScriptCmd_delay(void)
sBattleAnimScriptPtr++;
gAnimFramesToWait = sBattleAnimScriptPtr[0];
if (gAnimFramesToWait == 0)
gAnimFramesToWait = INVALID_S8;
gAnimFramesToWait = -1;
sBattleAnimScriptPtr++;
gAnimScriptCallback = WaitAnimFrameCount;
}
@@ -1746,7 +1746,7 @@ static void ScriptCmd_end(void)
// Keep waiting as long as there are animations to be done.
if (gAnimVisualTaskCount != 0 || gAnimSoundTaskCount != 0
|| sMonAnimTaskIdArray[0] != INVALID_U8 || sMonAnimTaskIdArray[1] != INVALID_U8)
|| sMonAnimTaskIdArray[0] != 0xFF || sMonAnimTaskIdArray[1] != 0xFF)
{
sSoundAnimFramesToWait = 0;
gAnimFramesToWait = 1;
@@ -1773,11 +1773,11 @@ static void ScriptCmd_end(void)
for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (sAnimSpriteIndexArray[i] != INVALID_U16)
if (sAnimSpriteIndexArray[i] != 0xFFFF)
{
FreeSpriteTilesByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[sAnimSpriteIndexArray[i]].tag);
sAnimSpriteIndexArray[i] |= INVALID_U16; // set terminator.
sAnimSpriteIndexArray[i] |= 0xFFFF; // set terminator.
}
}
@@ -2122,9 +2122,9 @@ static void ScriptCmd_clearmonbg(void)
else
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != INVALID_U8)
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != INVALID_U8)
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
@@ -2148,17 +2148,17 @@ static void sub_80A4980(u8 taskId)
else
to_BG2 = TRUE;
if (sMonAnimTaskIdArray[0] != INVALID_U8)
if (sMonAnimTaskIdArray[0] != 0xFF)
{
sub_80A477C(to_BG2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = INVALID_U8;
sMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
sub_80A477C(to_BG2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = INVALID_U8;
sMonAnimTaskIdArray[1] = 0xFF;
}
DestroyTask(taskId);
}
@@ -2421,7 +2421,7 @@ static void Task_FadeToBg(u8 taskId)
{
s16 bgId = gTasks[taskId].tBackgroundId;
if (bgId == INVALID_S16)
if (bgId == -1)
LoadDefaultBg();
else
LoadMoveBg(bgId);
@@ -2477,7 +2477,7 @@ static void ScriptCmd_restorebg(void)
sBattleAnimScriptPtr++;
taskId = CreateTask(Task_FadeToBg, 5);
gTasks[taskId].tBackgroundId = INVALID_S16;
gTasks[taskId].tBackgroundId = -1;
sAnimBackgroundFadeState = 1;
}
@@ -3001,7 +3001,7 @@ static void ScriptCmd_invisible(void)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != INVALID_U8)
if (spriteId != 0xFF)
gSprites[spriteId].invisible = TRUE;
sBattleAnimScriptPtr += 2;
@@ -3012,7 +3012,7 @@ static void ScriptCmd_visible(void)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != INVALID_U8)
if (spriteId != 0xFF)
gSprites[spriteId].invisible = FALSE;
sBattleAnimScriptPtr += 2;
@@ -3039,7 +3039,7 @@ static void ScriptCmd_doublebattle_2D(void)
r4 = sub_80A8364(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != INVALID_U8)
if (spriteId != 0xFF)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
@@ -3075,7 +3075,7 @@ static void ScriptCmd_doublebattle_2E(void)
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != INVALID_U8 && r4 == 2)
if (spriteId != 0xFF && r4 == 2)
gSprites[spriteId].oam.priority = 2;
}
}