Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
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@@ -82,7 +82,7 @@ void sub_8116664(u8 taskId)
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animBattlers[1] = gBattleAnimTarget;
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break;
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case 5:
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animBattlers[0] = INVALID_U8;
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animBattlers[0] = 0xFF;
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break;
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case 6:
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selectedPalettes = 0;
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