Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs

This commit is contained in:
nullableVoidPtr
2018-12-05 22:31:01 +08:00
parent 405f1bb529
commit f9ff7316d5
140 changed files with 27697 additions and 23904 deletions

View File

@@ -500,7 +500,7 @@ const struct TrainerMoney gTrainerMoneyTable[] =
{TRAINER_CLASS_HIKER, 10},
{TRAINER_CLASS_YOUNG_COUPLE, 8},
{TRAINER_CLASS_WINSTRATE, 10},
{INVALID_U8, 5},
{0xFF, 5},
};
#include "data/text/abilities.h"
@@ -2251,7 +2251,7 @@ static void sub_8038F34(void)
ShowBg(0);
ShowBg(1);
ShowBg(2);
gBattleCommunication[1] = INVALID_U8;
gBattleCommunication[1] = 0xFF;
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
@@ -2993,7 +2993,7 @@ static void BattleStartClearSetData(void)
gLastLandedMoves[i] = 0;
gLastHitByType[i] = 0;
gLastResultingMoves[i] = 0;
gLastHitBy[i] = INVALID_U8;
gLastHitBy[i] = 0xFF;
gLockedMoves[i] = 0;
gLastPrintedMoves[i] = 0;
gBattleResources->flags->flags[i] = 0;
@@ -3161,7 +3161,7 @@ void SwitchInClearSetData(void)
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = INVALID_U8;
gLastHitBy[gActiveBattler] = 0xFF;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
@@ -3192,7 +3192,7 @@ void SwitchInClearSetData(void)
gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = 0;
gBattleStruct->field_DA = INVALID_U8;
gBattleStruct->field_DA = 0xFF;
ClearBattlerMoveHistory(gActiveBattler);
ClearBattlerAbilityHistory(gActiveBattler);
@@ -3253,7 +3253,7 @@ void FaintClearSetData(void)
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastHitBy[gActiveBattler] = INVALID_U8;
gLastHitBy[gActiveBattler] = 0xFF;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
@@ -3440,7 +3440,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = INVALID_U16;
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
@@ -3458,7 +3458,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = INVALID_U16;
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
@@ -3484,7 +3484,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
{
hpStatus[i].hp = INVALID_U16;
hpStatus[i].hp = 0xFFFF;
hpStatus[i].status = 0;
}
else
@@ -3610,85 +3610,85 @@ NAKED
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
asm(".syntax unified\n\
push {r4-r6,lr}\n\
ldr r0, =gBattleTypeFlags\n\
ldr r2, [r0]\n\
movs r0, 0x80\n\
lsls r0, 17\n\
ands r0, r2\n\
cmp r0, 0\n\
beq _0803B298\n\
movs r0, 0x80\n\
lsls r0, 18\n\
ands r0, r2\n\
cmp r0, 0\n\
beq _0803B298\n\
movs r1, 0x80\n\
lsls r1, 24\n\
ands r1, r2\n\
negs r0, r1\n\
orrs r0, r1\n\
lsrs r5, r0, 31\n\
b _0803B29A\n\
.pool\n\
push {r4-r6,lr}\n\
ldr r0, =gBattleTypeFlags\n\
ldr r2, [r0]\n\
movs r0, 0x80\n\
lsls r0, 17\n\
ands r0, r2\n\
cmp r0, 0\n\
beq _0803B298\n\
movs r0, 0x80\n\
lsls r0, 18\n\
ands r0, r2\n\
cmp r0, 0\n\
beq _0803B298\n\
movs r1, 0x80\n\
lsls r1, 24\n\
ands r1, r2\n\
negs r0, r1\n\
orrs r0, r1\n\
lsrs r5, r0, 31\n\
b _0803B29A\n\
.pool\n\
_0803B288:\n\
ldr r1, =gBattleMainFunc\n\
ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
b _0803B2F0\n\
.pool\n\
ldr r1, =gBattleMainFunc\n\
ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
b _0803B2F0\n\
.pool\n\
_0803B298:\n\
movs r5, 0x1\n\
movs r5, 0x1\n\
_0803B29A:\n\
ldr r0, =gBattleControllerExecFlags\n\
ldr r2, [r0]\n\
cmp r2, 0\n\
bne _0803B2F2\n\
ldr r0, =gActiveBattler\n\
strb r2, [r0]\n\
ldr r1, =gBattlersCount\n\
adds r4, r0, 0\n\
ldrb r1, [r1]\n\
cmp r2, r1\n\
bcs _0803B2EC\n\
adds r6, r4, 0\n\
ldr r0, =gBattleControllerExecFlags\n\
ldr r2, [r0]\n\
cmp r2, 0\n\
bne _0803B2F2\n\
ldr r0, =gActiveBattler\n\
strb r2, [r0]\n\
ldr r1, =gBattlersCount\n\
adds r4, r0, 0\n\
ldrb r1, [r1]\n\
cmp r2, r1\n\
bcs _0803B2EC\n\
adds r6, r4, 0\n\
_0803B2B2:\n\
ldrb r0, [r4]\n\
bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, r5\n\
bne _0803B2D8\n\
movs r0, 0\n\
bl BtlController_EmitIntroTrainerBallThrow\n\
ldrb r0, [r4]\n\
bl MarkBattlerForControllerExec\n\
ldr r0, =gBattleTypeFlags\n\
ldr r0, [r0]\n\
ldr r1, =0x00008040\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _0803B288\n\
ldrb r0, [r4]\n\
bl GetBattlerPosition\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, r5\n\
bne _0803B2D8\n\
movs r0, 0\n\
bl BtlController_EmitIntroTrainerBallThrow\n\
ldrb r0, [r4]\n\
bl MarkBattlerForControllerExec\n\
ldr r0, =gBattleTypeFlags\n\
ldr r0, [r0]\n\
ldr r1, =0x00008040\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _0803B288\n\
_0803B2D8:\n\
ldrb r0, [r6]\n\
adds r0, 0x1\n\
strb r0, [r6]\n\
ldr r1, =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
ldr r4, =gActiveBattler\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
bcc _0803B2B2\n\
ldrb r0, [r6]\n\
adds r0, 0x1\n\
strb r0, [r6]\n\
ldr r1, =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
ldr r4, =gActiveBattler\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
bcc _0803B2B2\n\
_0803B2EC:\n\
ldr r1, =gBattleMainFunc\n\
ldr r0, =BattleIntroRecordMonsToDex\n\
ldr r1, =gBattleMainFunc\n\
ldr r0, =BattleIntroRecordMonsToDex\n\
_0803B2F0:\n\
str r0, [r1]\n\
str r0, [r1]\n\
_0803B2F2:\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
.syntax divided");
}
#endif // NONMATCHING
@@ -3991,7 +3991,7 @@ void BattleTurnPassed(void)
return;
}
if (gBattleResults.battleTurnCounter < INVALID_U8)
if (gBattleResults.battleTurnCounter < 0xFF)
{
gBattleResults.battleTurnCounter++;
gBattleStruct->field_DA++;
@@ -4375,7 +4375,7 @@ static void HandleTurnActionSelectionState(void)
return;
default:
sub_818603C(2);
if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == INVALID_U16)
if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
@@ -4591,10 +4591,10 @@ static void sub_803CDF8(void)
void SwapTurnOrder(u8 id1, u8 id2)
{
u32 temp;
u32 temp;
SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
}
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
@@ -5740,7 +5740,7 @@ static void HandleAction_ThrowPokeblock(void)
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
gLastUsedItem = gBattleBufferB[gBattlerAttacker][2];
if (gBattleResults.pokeblockThrows < INVALID_U8)
if (gBattleResults.pokeblockThrows < 0xFF)
gBattleResults.pokeblockThrows++;
if (gBattleStruct->safariPkblThrowCounter < 3)
gBattleStruct->safariPkblThrowCounter++;