Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
This commit is contained in:
@@ -500,7 +500,7 @@ const struct TrainerMoney gTrainerMoneyTable[] =
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{TRAINER_CLASS_HIKER, 10},
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{TRAINER_CLASS_YOUNG_COUPLE, 8},
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{TRAINER_CLASS_WINSTRATE, 10},
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{INVALID_U8, 5},
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{0xFF, 5},
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};
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#include "data/text/abilities.h"
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@@ -2251,7 +2251,7 @@ static void sub_8038F34(void)
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ShowBg(0);
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ShowBg(1);
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ShowBg(2);
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gBattleCommunication[1] = INVALID_U8;
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gBattleCommunication[1] = 0xFF;
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 1:
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@@ -2993,7 +2993,7 @@ static void BattleStartClearSetData(void)
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gLastLandedMoves[i] = 0;
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gLastHitByType[i] = 0;
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gLastResultingMoves[i] = 0;
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gLastHitBy[i] = INVALID_U8;
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gLastHitBy[i] = 0xFF;
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gLockedMoves[i] = 0;
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gLastPrintedMoves[i] = 0;
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gBattleResources->flags->flags[i] = 0;
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@@ -3161,7 +3161,7 @@ void SwitchInClearSetData(void)
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gLastHitByType[gActiveBattler] = 0;
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gLastResultingMoves[gActiveBattler] = 0;
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gLastPrintedMoves[gActiveBattler] = 0;
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gLastHitBy[gActiveBattler] = INVALID_U8;
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gLastHitBy[gActiveBattler] = 0xFF;
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*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
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*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
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@@ -3192,7 +3192,7 @@ void SwitchInClearSetData(void)
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gBattleResources->flags->flags[gActiveBattler] = 0;
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gCurrentMove = 0;
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gBattleStruct->field_DA = INVALID_U8;
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gBattleStruct->field_DA = 0xFF;
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ClearBattlerMoveHistory(gActiveBattler);
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ClearBattlerAbilityHistory(gActiveBattler);
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@@ -3253,7 +3253,7 @@ void FaintClearSetData(void)
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gLastHitByType[gActiveBattler] = 0;
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gLastResultingMoves[gActiveBattler] = 0;
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gLastPrintedMoves[gActiveBattler] = 0;
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gLastHitBy[gActiveBattler] = INVALID_U8;
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gLastHitBy[gActiveBattler] = 0xFF;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
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@@ -3440,7 +3440,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
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if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
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|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
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{
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hpStatus[i].hp = INVALID_U16;
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hpStatus[i].hp = 0xFFFF;
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hpStatus[i].status = 0;
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}
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else
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@@ -3458,7 +3458,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
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|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
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{
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hpStatus[i].hp = INVALID_U16;
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hpStatus[i].hp = 0xFFFF;
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hpStatus[i].status = 0;
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}
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else
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@@ -3484,7 +3484,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
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|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
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{
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hpStatus[i].hp = INVALID_U16;
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hpStatus[i].hp = 0xFFFF;
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hpStatus[i].status = 0;
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}
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else
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@@ -3610,85 +3610,85 @@ NAKED
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static void BattleIntroOpponent1SendsOutMonAnimation(void)
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{
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asm(".syntax unified\n\
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push {r4-r6,lr}\n\
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ldr r0, =gBattleTypeFlags\n\
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ldr r2, [r0]\n\
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movs r0, 0x80\n\
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lsls r0, 17\n\
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ands r0, r2\n\
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cmp r0, 0\n\
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beq _0803B298\n\
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movs r0, 0x80\n\
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lsls r0, 18\n\
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ands r0, r2\n\
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cmp r0, 0\n\
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beq _0803B298\n\
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movs r1, 0x80\n\
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lsls r1, 24\n\
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ands r1, r2\n\
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negs r0, r1\n\
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orrs r0, r1\n\
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lsrs r5, r0, 31\n\
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b _0803B29A\n\
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.pool\n\
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push {r4-r6,lr}\n\
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ldr r0, =gBattleTypeFlags\n\
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ldr r2, [r0]\n\
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movs r0, 0x80\n\
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lsls r0, 17\n\
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ands r0, r2\n\
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cmp r0, 0\n\
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beq _0803B298\n\
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movs r0, 0x80\n\
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lsls r0, 18\n\
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ands r0, r2\n\
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cmp r0, 0\n\
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beq _0803B298\n\
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movs r1, 0x80\n\
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lsls r1, 24\n\
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ands r1, r2\n\
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negs r0, r1\n\
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orrs r0, r1\n\
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lsrs r5, r0, 31\n\
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b _0803B29A\n\
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.pool\n\
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_0803B288:\n\
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ldr r1, =gBattleMainFunc\n\
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ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
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b _0803B2F0\n\
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.pool\n\
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ldr r1, =gBattleMainFunc\n\
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ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
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b _0803B2F0\n\
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.pool\n\
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_0803B298:\n\
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movs r5, 0x1\n\
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movs r5, 0x1\n\
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_0803B29A:\n\
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ldr r0, =gBattleControllerExecFlags\n\
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ldr r2, [r0]\n\
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cmp r2, 0\n\
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bne _0803B2F2\n\
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ldr r0, =gActiveBattler\n\
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strb r2, [r0]\n\
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ldr r1, =gBattlersCount\n\
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adds r4, r0, 0\n\
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ldrb r1, [r1]\n\
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cmp r2, r1\n\
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bcs _0803B2EC\n\
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adds r6, r4, 0\n\
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ldr r0, =gBattleControllerExecFlags\n\
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ldr r2, [r0]\n\
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cmp r2, 0\n\
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bne _0803B2F2\n\
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ldr r0, =gActiveBattler\n\
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strb r2, [r0]\n\
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ldr r1, =gBattlersCount\n\
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adds r4, r0, 0\n\
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ldrb r1, [r1]\n\
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cmp r2, r1\n\
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bcs _0803B2EC\n\
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adds r6, r4, 0\n\
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_0803B2B2:\n\
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ldrb r0, [r4]\n\
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bl GetBattlerPosition\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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cmp r0, r5\n\
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bne _0803B2D8\n\
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movs r0, 0\n\
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bl BtlController_EmitIntroTrainerBallThrow\n\
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ldrb r0, [r4]\n\
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bl MarkBattlerForControllerExec\n\
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ldr r0, =gBattleTypeFlags\n\
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ldr r0, [r0]\n\
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ldr r1, =0x00008040\n\
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ands r0, r1\n\
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cmp r0, 0\n\
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bne _0803B288\n\
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ldrb r0, [r4]\n\
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bl GetBattlerPosition\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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cmp r0, r5\n\
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bne _0803B2D8\n\
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movs r0, 0\n\
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bl BtlController_EmitIntroTrainerBallThrow\n\
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ldrb r0, [r4]\n\
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bl MarkBattlerForControllerExec\n\
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ldr r0, =gBattleTypeFlags\n\
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ldr r0, [r0]\n\
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ldr r1, =0x00008040\n\
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ands r0, r1\n\
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cmp r0, 0\n\
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bne _0803B288\n\
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_0803B2D8:\n\
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ldrb r0, [r6]\n\
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adds r0, 0x1\n\
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strb r0, [r6]\n\
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ldr r1, =gBattlersCount\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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ldr r4, =gActiveBattler\n\
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ldrb r1, [r1]\n\
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cmp r0, r1\n\
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bcc _0803B2B2\n\
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ldrb r0, [r6]\n\
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adds r0, 0x1\n\
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strb r0, [r6]\n\
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ldr r1, =gBattlersCount\n\
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lsls r0, 24\n\
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lsrs r0, 24\n\
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ldr r4, =gActiveBattler\n\
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ldrb r1, [r1]\n\
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cmp r0, r1\n\
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bcc _0803B2B2\n\
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_0803B2EC:\n\
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ldr r1, =gBattleMainFunc\n\
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ldr r0, =BattleIntroRecordMonsToDex\n\
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ldr r1, =gBattleMainFunc\n\
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ldr r0, =BattleIntroRecordMonsToDex\n\
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_0803B2F0:\n\
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str r0, [r1]\n\
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str r0, [r1]\n\
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_0803B2F2:\n\
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pop {r4-r6}\n\
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pop {r0}\n\
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bx r0\n\
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.pool\n\
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pop {r4-r6}\n\
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pop {r0}\n\
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bx r0\n\
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.pool\n\
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.syntax divided");
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}
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#endif // NONMATCHING
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@@ -3991,7 +3991,7 @@ void BattleTurnPassed(void)
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return;
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}
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if (gBattleResults.battleTurnCounter < INVALID_U8)
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if (gBattleResults.battleTurnCounter < 0xFF)
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{
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gBattleResults.battleTurnCounter++;
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gBattleStruct->field_DA++;
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@@ -4375,7 +4375,7 @@ static void HandleTurnActionSelectionState(void)
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return;
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default:
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sub_818603C(2);
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if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == INVALID_U16)
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if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
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{
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gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
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RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
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@@ -4591,10 +4591,10 @@ static void sub_803CDF8(void)
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void SwapTurnOrder(u8 id1, u8 id2)
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{
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u32 temp;
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u32 temp;
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SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
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SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
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SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
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SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
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}
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u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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@@ -5740,7 +5740,7 @@ static void HandleAction_ThrowPokeblock(void)
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gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1;
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gLastUsedItem = gBattleBufferB[gBattlerAttacker][2];
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if (gBattleResults.pokeblockThrows < INVALID_U8)
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if (gBattleResults.pokeblockThrows < 0xFF)
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gBattleResults.pokeblockThrows++;
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if (gBattleStruct->safariPkblThrowCounter < 3)
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gBattleStruct->safariPkblThrowCounter++;
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