Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs

This commit is contained in:
nullableVoidPtr
2018-12-05 22:31:01 +08:00
parent 405f1bb529
commit f9ff7316d5
140 changed files with 27697 additions and 23904 deletions
+2 -2
View File
@@ -1455,7 +1455,7 @@ static void sub_808074C(void)
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
sBerryBlenderData->field_96[i] = INVALID_U8;
sBerryBlenderData->field_96[i] = 0xFF;
sBerryBlenderData->field_8E[i] = sUnknown_083399D0[sBerryBlenderData->playersNo - 2][i];
}
for (j = 0; j < BLENDER_MAX_PLAYERS; j++)
@@ -1479,7 +1479,7 @@ static void Blender_PrintPlayerNames(void)
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlenderData->field_8E[i] != INVALID_U8)
if (sBerryBlenderData->field_8E[i] != 0xFF)
{
sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[i]] = sBerryBlenderData->syncArrowSprite2Ids[i];
StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[i]]], i);