Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
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@@ -1389,7 +1389,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
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u8 eventObjectId;
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struct EventObject *eventObject;
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playerEventObjTemplate.localId = INVALID_U8;
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playerEventObjTemplate.localId = 0xFF;
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playerEventObjTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender);
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playerEventObjTemplate.x = x - 7;
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playerEventObjTemplate.y = y - 7;
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