Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs

This commit is contained in:
nullableVoidPtr
2018-12-05 22:31:01 +08:00
parent 405f1bb529
commit f9ff7316d5
140 changed files with 27697 additions and 23904 deletions

View File

@@ -392,7 +392,7 @@ u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenu
s32 i;
u8 taskId = ListMenuInitInternal(listMenuTemplate, scrollOffset, selectedRow);
for (i = 0; rect[i].palNum != INVALID_U8; i++)
for (i = 0; rect[i].palNum != 0xFF; i++)
{
PutWindowRectTilemapOverridePalette(listMenuTemplate->windowId,
rect[i].x,
@@ -465,7 +465,7 @@ s32 ListMenuHandleInputGetItemId(u8 listTaskId)
}
}
#define TASK_NONE INVALID_U8
#define TASK_NONE 0xFF
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow)
{
@@ -953,52 +953,52 @@ void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value)
case 0:
case 1:
data->field_4 = (void*)(value);
break;
break;
case 2:
data->field_C = value;
break;
break;
case 3:
data->field_E = value;
break;
break;
case 4:
data->field_10 = value;
break;
break;
case 5:
data->field_11 = value;
break;
break;
case 6:
data->field_12 = value;
break;
break;
case 7:
data->field_13 = value;
break;
break;
case 8:
data->field_14_0 = value;
break;
break;
case 9:
data->field_14_1 = value;
break;
break;
case 10:
data->field_15_0 = value;
break;
break;
case 11:
data->field_15_1 = value;
break;
break;
case 12:
data->field_16_0 = value;
break;
break;
case 13:
data->field_16_1 = value;
break;
break;
case 14:
data->field_16_2 = value;
break;
break;
case 15:
data->field_17_0 = value;
break;
break;
case 16:
data->field_17_1 = value;
break;
break;
}
}
@@ -1143,7 +1143,7 @@ static void Task_ScrollIndicatorArrowPair(u8 taskId)
struct ScrollIndicatorPair *data = (void*) gTasks[taskId].data;
u16 currItem = (*data->scrollOffset);
if (currItem == data->fullyUpThreshold && currItem != INVALID_U16)
if (currItem == data->fullyUpThreshold && currItem != 0xFFFF)
gSprites[data->topSpriteId].invisible = TRUE;
else
gSprites[data->topSpriteId].invisible = FALSE;