Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs

This commit is contained in:
nullableVoidPtr
2018-12-05 22:31:01 +08:00
parent 405f1bb529
commit f9ff7316d5
140 changed files with 27697 additions and 23904 deletions
+7 -7
View File
@@ -89,13 +89,13 @@ static void sub_81D9868(struct Sprite *sprite, u8 animNum, s16 x, s16 y);
// const rom data
static const TaskFunc sTasksForAnimations[] =
{
Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT_PRE
Task_DuoFightAnim, // RAY_ANIM_DUO_FIGHT
Task_RayTakesFlightAnim, // RAY_ANIM_TAKES_FLIGHT
Task_RayDescendsAnim, // RAY_ANIM_DESCENDS
Task_RayChargesAnim, // RAY_ANIM_CHARGES
Task_RayChasesAwayAnim, // RAY_ANIM_CHACES_AWAY
Task_EndAfterFadeScreen // RAY_ANIM_END
[RAY_ANIM_DUO_FIGHT_PRE] = Task_DuoFightAnim,
[RAY_ANIM_DUO_FIGHT] = Task_DuoFightAnim,
[RAY_ANIM_TAKES_FLIGHT] = Task_RayTakesFlightAnim,
[RAY_ANIM_DESCENDS] = Task_RayDescendsAnim,
[RAY_ANIM_CHARGES] = Task_RayChargesAnim,
[RAY_ANIM_CHACES_AWAY] = Task_RayChasesAwayAnim,
[RAY_ANIM_END] = Task_EndAfterFadeScreen,
};
static const struct OamData sOamData_862A6BC =