Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
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@@ -221,7 +221,7 @@ u8 RecordedBattle_GetBattlerAction(u8 battlerId)
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ResetPaletteFadeControl();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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SetMainCallback2(CB2_QuitRecordedBattle);
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return INVALID_U8;
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return 0xFF;
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}
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else
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{
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