Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs
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@@ -738,7 +738,7 @@ void sub_811131C(struct Sprite *sprite)
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if (TranslateAnimArc(sprite))
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{
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u8 taskId = FindTaskIdByFunc(sub_81110A4);
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if (taskId != INVALID_U8)
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if (taskId != 0xFF)
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gTasks[taskId].data[11]--;
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DestroySprite(sprite);
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