a block of direction-based anim num fns
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@@ -3507,6 +3507,38 @@ bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
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return FALSE;
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}
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void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
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{
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mapObject->mapobj_bit_1 = FALSE;
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mapObject->mapobj_bit_6 = FALSE;
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mapObject->mapobj_bit_7 = FALSE;
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mapObject->mapobj_unk_1C = 0xFF;
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sprite->data1 = 0;
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}
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#define dirn2anim(name, table)\
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extern const u8 table[4];\
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u8 name(u8 direction)\
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{\
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return table[direction];\
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}
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dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC)
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dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5)
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dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE)
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dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7)
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dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0)
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dirn2anim(sub_80929AC, gUnknown_0850DAF9)
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dirn2anim(sub_80929BC, gUnknown_0850DB02)
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dirn2anim(sub_80929CC, gUnknown_0850DB0B)
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dirn2anim(sub_80929DC, gUnknown_0850DB14)
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dirn2anim(sub_80929EC, gUnknown_0850DB1D)
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dirn2anim(sub_80929FC, gUnknown_0850DB26)
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dirn2anim(sub_8092A0C, gUnknown_0850DB2F)
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dirn2anim(sub_8092A1C, gUnknown_0850DB38)
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dirn2anim(sub_8092A2C, gUnknown_0850DB41)
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dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A)
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asm(".section .text.get_face_direction_anim_id");
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void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
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@@ -3560,7 +3592,7 @@ void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (
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FieldObjectUpdateSubpriority(mapObject, sprite);
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}
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#define dirn2anim(name, table) \
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#define dirn2anim_2(name, table) \
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extern const u8 table[5]; \
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u8 name(u32 direction) \
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{ \
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@@ -3575,4 +3607,4 @@ u8 name(u32 direction) \
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return animIds[dirn2]; \
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}
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dirn2anim(GetFaceDirectionAnimId, gUnknown_0850DBA0);
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dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0);
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