Add local object event ids for referenced objects
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@@ -1,3 +1,6 @@
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.set LOCALID_MATT, 1
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.set LOCALID_SUBMARINE, 4
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AquaHideout_B2F_MapScripts:: @ 8233DCF
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map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
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.byte 0
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@@ -12,7 +15,7 @@ AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF
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AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5
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lockall
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setvar VAR_0x8008, 1 @ Matt object event id
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setvar VAR_0x8008, LOCALID_MATT
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playse SE_PIN
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applymovement VAR_0x8008, Common_Movement_ExclamationMark
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waitmovement 0
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@@ -29,8 +32,8 @@ AquaHideout_B2F_EventScript_Matt:: @ 8233E09
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end
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AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25
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setvar VAR_0x8008, 1 @ Matt object event id
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setvar VAR_0x8009, 4 @ Submarine object event id
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setvar VAR_0x8008, LOCALID_MATT
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setvar VAR_0x8009, LOCALID_SUBMARINE
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applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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delay 20
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