Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
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.byte 0
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@@ -9,13 +11,13 @@ BattleFrontier_BattleArenaCorridor_OnFrame: @ 82573BF
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BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: @ 82573C9
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delay 16
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
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applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
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waitmovement 0
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msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
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applymovement 1, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
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waitmovement 0
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