Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
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@@ -151,7 +153,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
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dome_setopponent
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msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
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applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
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waitmovement 0
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