Add local object event ids for referenced objects
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@@ -1,3 +1,12 @@
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.set LOCALID_SCIENTIST_1, 1
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.set LOCALID_OPPONENT, 2
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.set LOCALID_SCIENTIST_2, 3
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.set LOCALID_SCIENTIST_3, 4
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.set LOCALID_SCIENTIST_4, 5
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.set LOCALID_SCIENTIST_5, 6
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.set LOCALID_SCIENTIST_6, 7
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.set LOCALID_PLAYER, 8
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BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
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@@ -5,7 +14,7 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
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frontier_settrainers
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@@ -22,7 +31,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
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call BattleFrontier_EventScript_SetBrainObjectGfx
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setobjectxyperm 2, 7, 9
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setobjectxyperm LOCALID_OPPONENT, 7, 9
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end
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BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
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@@ -34,7 +43,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
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hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
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end
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@@ -53,8 +62,8 @@ BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
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closemessage
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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@@ -64,15 +73,15 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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factory_setopponentgfx
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removeobject 2
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setobjectxyperm 2, 7, 1
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addobject 2
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
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removeobject LOCALID_OPPONENT
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setobjectxyperm LOCALID_OPPONENT, 7, 1
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
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waitmovement 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
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@@ -139,7 +148,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
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closemessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
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@@ -168,7 +177,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
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waitmessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
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@@ -248,12 +257,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1A
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
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applymovement 1, Common_Movement_WalkInPlaceFastestRight
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applymovement 3, Common_Movement_WalkInPlaceFastestRight
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applymovement 4, Common_Movement_WalkInPlaceFastestRight
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applymovement 5, Common_Movement_WalkInPlaceFastestLeft
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applymovement 6, Common_Movement_WalkInPlaceFastestLeft
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applymovement 7, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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return
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