Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
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.byte 0
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@@ -8,7 +10,7 @@ BattleFrontier_BattlePalaceCorridor_OnFrame: @ 824F4A9
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BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
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delay 16
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
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waitmovement 0
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lockall
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@@ -27,12 +29,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
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frontier_get FRONTIER_DATA_LVL_MODE
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compare VAR_RESULT, FRONTIER_LVL_OPEN
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goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
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waitmovement 0
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opendoor 6, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
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waitmovement 0
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closedoor 6, 3
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@@ -40,12 +42,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3
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goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: @ 824F553
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
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waitmovement 0
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opendoor 10, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
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waitmovement 0
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closedoor 10, 3
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