Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePikeCorridor_MapScripts:: @ 825C771
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp
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@@ -13,7 +15,7 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor:: @ 825C786
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pike_cleartrainerids
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pike_nohealing TRUE
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
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applymovement 1, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
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waitmovement 0
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lockall
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msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
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