Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePikeRoomFinal_MapScripts:: @ 825E392
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp
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@@ -9,7 +11,7 @@ BattleFrontier_BattlePikeRoomFinal_OnFrame: @ 825E39D
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BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom:: @ 825E3A7
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delay 16
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applymovement 1, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
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waitmovement 0
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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lockall
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