Add local object event ids for referenced objects
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@@ -1,3 +1,7 @@
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.set LOCALID_OPPONENT, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
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@@ -9,7 +13,7 @@ BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B
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BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55
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setvar VAR_TEMP_1, 1
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62
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@@ -23,7 +27,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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@@ -33,8 +37,8 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
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BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3
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tower_setopponent
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addobject 1
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applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
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waitmovement 0
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tower_getopponentintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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@@ -54,13 +58,13 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
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tower_setbattlewon
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject 1
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removeobject LOCALID_OPPONENT
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frontier_getbrainstatus
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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@@ -127,7 +131,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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@@ -193,19 +197,19 @@ BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
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waitmovement 0
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applymovement 3, Common_Movement_WalkInPlaceLeft
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applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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playse SE_PIN
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applymovement 2, Common_Movement_ExclamationMark
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applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 2, Common_Movement_Delay48
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applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48
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waitmovement 0
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
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waitmovement 0
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
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waitmovement 0
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return
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@@ -241,10 +245,10 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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addobject 1
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applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro
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