Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleTowerCorridor_MapScripts:: @ 8241AAA
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map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame
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@@ -23,13 +25,13 @@ BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor:: @ 8241AF0
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setvar VAR_TEMP_0, 1
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
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goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor:: @ 8241B16
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
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waitmovement 0
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