Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp
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@@ -9,7 +11,7 @@ BattleFrontier_BattleTowerElevator_OnFrame: @ 82419E6
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BattleFrontier_BattleTowerElevator_EventScript_EnterElevator:: @ 82419F0
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
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waitmovement 0
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special BufferBattleTowerElevatorFloors
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@@ -17,7 +19,7 @@ BattleFrontier_BattleTowerElevator_EventScript_EnterElevator:: @ 82419F0
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special MoveElevator
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waitstate
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delay 48
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applymovement 1, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
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waitmovement 0
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call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
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