Add local object event ids for referenced objects
This commit is contained in:
@@ -1,3 +1,10 @@
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.set LOCALID_OPPONENT_1, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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.set LOCALID_OPPONENT_2, 4
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.set LOCALID_PLAYER, 5
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.set LOCALID_PARTNER, 6
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BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8248EE8
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp
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@@ -5,8 +12,8 @@ BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8248EE8
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by object event 5, which has the gfx id VAR_OBJ_GFX_ID_F
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@ The multi partner is represented by object event 6, which has the gfx id VAR_OBJ_GFX_ID_E
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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@ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E
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BattleFrontier_BattleTowerMultiBattleRoom_OnTransition: @ 8248EF8
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS
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@@ -45,38 +52,38 @@ BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: @ 8248F43
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom:: @ 8248F4D
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setvar VAR_TEMP_0, 1
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applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
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applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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applymovement 2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement 3, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: @ 8248FB4
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tower_setopponent
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addobject 1
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addobject 4
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applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
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applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
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addobject LOCALID_OPPONENT_1
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addobject LOCALID_OPPONENT_2
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink
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tower_getopponentintro 0
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delay 15
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applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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tower_getopponentintro 1
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applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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@@ -85,13 +92,13 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: @ 8248FB4
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink:: @ 8249026
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tower_getopponentintro 0
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delay 15
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applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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tower_getopponentintro 1
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applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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@@ -112,16 +119,16 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents:: @ 8249
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tower_setbattlewon
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon
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applymovement 4, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
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applymovement 1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
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waitmovement 0
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removeobject 1
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removeobject 4
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applymovement 2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement 3, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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removeobject LOCALID_OPPONENT_1
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removeobject LOCALID_OPPONENT_2
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink
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@@ -196,11 +203,11 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge:: @ 824
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge:: @ 8249283
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closemessage
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clearflag FLAG_TEMP_2
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applymovement 5, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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applymovement 6, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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waitmovement 0
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applymovement 2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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applymovement 3, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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end
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