Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_OLD_WOMAN, 2
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BattleFrontier_Mart_MapScripts:: @ 8267ACB
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.byte 0
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@@ -36,7 +38,7 @@ BattleFrontier_Mart_EventScript_OldMan:: @ 8267B02
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BattleFrontier_Mart_EventScript_OldWoman:: @ 8267B0B
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lock
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applymovement 2, Common_Movement_FaceDown
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applymovement LOCALID_OLD_WOMAN, Common_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_Mart_Text_ProteinMakeNiceGift, MSGBOX_DEFAULT
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release
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