Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions

View File

@@ -1,3 +1,5 @@
.set LOCALID_WALLACE, 1
CaveOfOrigin_B1F_MapScripts:: @ 82357A8
.byte 0
@@ -6,16 +8,16 @@ CaveOfOrigin_B1F_EventScript_Wallace:: @ 82357A9
faceplayer
msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_WalkInPlaceFastestUp
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
delay 60
playse SE_PIN
applymovement 1, Common_Movement_ExclamationMark
applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark
waitmovement 0
applymovement 1, Common_Movement_Delay48
applymovement LOCALID_WALLACE, Common_Movement_Delay48
waitmovement 0
delay 30
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_WALLACE, Common_Movement_FacePlayer
waitmovement 0
message CaveOfOrigin_B1F_Text_WhereIsRayquaza
waitmessage
@@ -53,7 +55,7 @@ CaveOfOrigin_B1F_EventScript_AtSkyPillar:: @ 823584D
fadescreenspeed FADE_TO_BLACK, 4
setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR
setvar VAR_SOOTOPOLIS_CITY_STATE, 3
removeobject 1
removeobject LOCALID_WALLACE
clearflag FLAG_HIDE_SKY_PILLAR_WALLACE
fadescreen FADE_FROM_BLACK
release