Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_WALLACE, 1
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CaveOfOrigin_B1F_MapScripts:: @ 82357A8
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.byte 0
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@@ -6,16 +8,16 @@ CaveOfOrigin_B1F_EventScript_Wallace:: @ 82357A9
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faceplayer
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msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT
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closemessage
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applymovement 1, Common_Movement_WalkInPlaceFastestUp
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applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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delay 60
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 1, Common_Movement_Delay48
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applymovement LOCALID_WALLACE, Common_Movement_Delay48
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waitmovement 0
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delay 30
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applymovement 1, Common_Movement_FacePlayer
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applymovement LOCALID_WALLACE, Common_Movement_FacePlayer
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waitmovement 0
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message CaveOfOrigin_B1F_Text_WhereIsRayquaza
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waitmessage
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@@ -53,7 +55,7 @@ CaveOfOrigin_B1F_EventScript_AtSkyPillar:: @ 823584D
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fadescreenspeed FADE_TO_BLACK, 4
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setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR
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setvar VAR_SOOTOPOLIS_CITY_STATE, 3
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removeobject 1
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removeobject LOCALID_WALLACE
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clearflag FLAG_HIDE_SKY_PILLAR_WALLACE
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fadescreen FADE_FROM_BLACK
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release
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