Add local object event ids for referenced objects
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@@ -1,3 +1,7 @@
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.set LOCALID_PLAYER, 1
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.set LOCALID_ATTENDANT, 2
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.set LOCALID_OPPONENT, 3
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FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
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map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
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@@ -36,18 +40,18 @@ FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD
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FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
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lockall
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showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
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showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
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FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
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tower_setopponent
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addobject 3
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applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
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waitmovement 0
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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playse SE_W187
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waitse
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waitmovement 0
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@@ -58,7 +62,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
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call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
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switch VAR_RESULT
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case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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playse SE_W173
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waitse
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waitmovement 0
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@@ -71,7 +75,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E
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waitstate
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FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
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playse SE_BAN
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waitse
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waitmovement 0
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@@ -83,12 +87,12 @@ FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
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applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
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applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject 3
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
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removeobject LOCALID_OPPONENT
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
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special LoadPlayerParty
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@@ -127,9 +131,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
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FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
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closemessage
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
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waitstate
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@@ -170,9 +174,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
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end
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FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
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applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
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end
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@@ -237,8 +241,8 @@ FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0
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FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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removeobject 3
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hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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removeobject LOCALID_OPPONENT
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setvar VAR_TEMP_1, 1
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end
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