Add local object event ids for referenced objects
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
.set LOCALID_ATTENDANT, 1
|
||||
|
||||
FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66
|
||||
map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentLobby_OnFrame
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentLobby_OnWarp
|
||||
@@ -193,12 +195,12 @@ FallarborTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 82001CD
|
||||
end
|
||||
|
||||
FallarborTown_BattleTentLobby_EventScript_WalkToDoor:: @ 82001CF
|
||||
applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor
|
||||
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantWalkToDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerWalkToDoor
|
||||
waitmovement 0
|
||||
opendoor 6, 1
|
||||
waitdooranim
|
||||
applymovement 1, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor
|
||||
applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentLobby_Movement_AttendantEnterDoor
|
||||
applymovement OBJ_EVENT_ID_PLAYER, FallarborTown_BattleTentLobby_Movement_PlayerEnterDoor
|
||||
waitmovement 0
|
||||
closedoor 6, 1
|
||||
|
||||
Reference in New Issue
Block a user