Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions

View File

@@ -1,3 +1,5 @@
.set LOCALID_STEVEN, 1
GraniteCave_StevensRoom_MapScripts:: @ 822DC7A
.byte 0
@@ -32,24 +34,24 @@ GraniteCave_StevensRoom_EventScript_Steven:: @ 822DC7B
compare VAR_FACING, DIR_EAST
call_if_eq GraniteCave_StevensRoom_EventScript_StevenExitWestEast
playse SE_KAIDAN
removeobject 1
removeobject LOCALID_STEVEN
release
end
GraniteCave_StevensRoom_EventScript_StevenExitNorth:: @ 822DD0D
applymovement 1, GraniteCave_StevensRoom_Movement_StevenExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitWestEast:: @ 822DD18
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement 1, GraniteCave_StevensRoom_Movement_StevenExit
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExit
waitmovement 0
return
GraniteCave_StevensRoom_EventScript_StevenExitSouth:: @ 822DD2A
applymovement OBJ_EVENT_ID_PLAYER, GraniteCave_StevensRoom_Movement_PlayerTurnTowardExit
applymovement 1, GraniteCave_StevensRoom_Movement_StevenExitSouth
applymovement LOCALID_STEVEN, GraniteCave_StevensRoom_Movement_StevenExitSouth
waitmovement 0
return