Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_LOTTERY_CLERK, 2
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LilycoveCity_DepartmentStore_1F_MapScripts:: @ 821F692
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.byte 0
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@@ -22,7 +24,7 @@ LilycoveCity_DepartmentStore_1F_EventScript_LotteryClerk:: @ 821F69C
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copyvar VAR_0x8008, VAR_RESULT
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special BufferLottoTicketNumber
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msgbox LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait, MSGBOX_DEFAULT
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applymovement 2, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_LOTTERY_CLERK, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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playse SE_PC_ON
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special DoLotteryCornerComputerEffect
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@@ -30,7 +32,7 @@ LilycoveCity_DepartmentStore_1F_EventScript_LotteryClerk:: @ 821F69C
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delay 220
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special EndLotteryCornerComputerEffect
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delay 10
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applymovement 2, Common_Movement_FacePlayer
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applymovement LOCALID_LOTTERY_CLERK, Common_Movement_FacePlayer
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waitmovement 0
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compare VAR_0x8004, 0
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goto_if_eq LilycoveCity_DepartmentStore_1F_EventScript_NoMatch
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