Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions

View File

@@ -1,3 +1,5 @@
.set LOCALID_STEVEN, 1
MeteorFalls_StevensCave_MapScripts:: @ 823B181
.byte 0
@@ -6,11 +8,11 @@ MeteorFalls_StevensCave_EventScript_Steven:: @ 823B182
goto_if_set FLAG_DEFEATED_METEOR_FALLS_STEVEN, MeteorFalls_StevensCave_EventScript_Defeated
waitse
playse SE_PIN
applymovement 1, Common_Movement_ExclamationMark
applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
waitmovement 0
applymovement 1, Common_Movement_Delay48
applymovement LOCALID_STEVEN, Common_Movement_Delay48
waitmovement 0
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_STEVEN, Common_Movement_FacePlayer
waitmovement 0
msgbox MeteorFalls_StevensCave_Text_ShouldKnowHowGoodIAmExpectWorst, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_STEVEN, MeteorFalls_StevensCave_Text_StevenDefeat
@@ -20,7 +22,7 @@ MeteorFalls_StevensCave_EventScript_Steven:: @ 823B182
end
MeteorFalls_StevensCave_EventScript_Defeated:: @ 823B1CD
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_STEVEN, Common_Movement_FacePlayer
waitmovement 0
msgbox MeteorFalls_StevensCave_Text_MyPredictionCameTrue, MSGBOX_DEFAULT
release