Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_STEVEN, 1
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MeteorFalls_StevensCave_MapScripts:: @ 823B181
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.byte 0
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@@ -6,11 +8,11 @@ MeteorFalls_StevensCave_EventScript_Steven:: @ 823B182
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goto_if_set FLAG_DEFEATED_METEOR_FALLS_STEVEN, MeteorFalls_StevensCave_EventScript_Defeated
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waitse
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playse SE_PIN
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applymovement 1, Common_Movement_ExclamationMark
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applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 1, Common_Movement_Delay48
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applymovement LOCALID_STEVEN, Common_Movement_Delay48
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waitmovement 0
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applymovement 1, Common_Movement_FacePlayer
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applymovement LOCALID_STEVEN, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MeteorFalls_StevensCave_Text_ShouldKnowHowGoodIAmExpectWorst, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_STEVEN, MeteorFalls_StevensCave_Text_StevenDefeat
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@@ -20,7 +22,7 @@ MeteorFalls_StevensCave_EventScript_Steven:: @ 823B182
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end
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MeteorFalls_StevensCave_EventScript_Defeated:: @ 823B1CD
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applymovement 1, Common_Movement_FacePlayer
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applymovement LOCALID_STEVEN, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MeteorFalls_StevensCave_Text_MyPredictionCameTrue, MSGBOX_DEFAULT
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release
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