Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_RIVAL, 2
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Route103_MapScripts:: @ 81EC38E
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map_script MAP_SCRIPT_ON_TRANSITION, Route103_OnTransition
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map_script MAP_SCRIPT_ON_LOAD, Route103_OnLoad
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@@ -30,11 +32,11 @@ Route103_EventScript_RivalMay:: @ 81EC3DA
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msgbox Route103_Text_MayRoute103Pokemon, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_GIRL_SUP, 1
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applymovement 2, Common_Movement_FacePlayer
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applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
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waitmovement 0
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applymovement 2, Common_Movement_ExclamationMark
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 2, Common_Movement_Delay48
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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msgbox Route103_Text_MayLetsBattle, MSGBOX_DEFAULT
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switch VAR_STARTER_MON
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@@ -47,11 +49,11 @@ Route103_EventScript_RivalBrendan:: @ 81EC434
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msgbox Route103_Text_BrendanRoute103Pokemon, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_BOY_SUP, 1
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applymovement 2, Common_Movement_FacePlayer
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applymovement LOCALID_RIVAL, Common_Movement_FacePlayer
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waitmovement 0
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applymovement 2, Common_Movement_ExclamationMark
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 2, Common_Movement_Delay48
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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msgbox Route103_Text_BrendanLetsBattle, MSGBOX_DEFAULT
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switch VAR_STARTER_MON
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@@ -111,35 +113,35 @@ Route103_EventScript_RivalExit:: @ 81EC50A
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Route103_EventScript_RivalExitFacingNorth:: @ 81EC53D
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applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingNorth
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applymovement 2, Route103_Movement_RivalExitFacingNorth1
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1
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waitmovement 0
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playse SE_DANSA
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applymovement 2, Route103_EventScript_RivalExitFacingNorth2
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applymovement LOCALID_RIVAL, Route103_EventScript_RivalExitFacingNorth2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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Route103_EventScript_RivalExitFacingEastOrWest:: @ 81EC561
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applymovement OBJ_EVENT_ID_PLAYER, Route103_Movement_WatchRivalExitFacingEastOrWest
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applymovement 2, Route103_Movement_RivalExit1
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1
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waitmovement 0
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playse SE_DANSA
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applymovement 2, Route103_Movement_RivalExit2
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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Route103_EventScript_RivalExitFacingSouth:: @ 81EC585
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applymovement 2, Route103_Movement_RivalExit1
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit1
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waitmovement 0
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playse SE_DANSA
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applymovement 2, Route103_Movement_RivalExit2
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applymovement LOCALID_RIVAL, Route103_Movement_RivalExit2
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waitmovement 0
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goto Route103_EventScript_RivalEnd
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end
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Route103_EventScript_RivalEnd:: @ 81EC5A2
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removeobject 2
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removeobject LOCALID_RIVAL
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setvar VAR_BIRCH_LAB_STATE, 4
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL
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setflag FLAG_DEFEATED_RIVAL_ROUTE103
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