Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions

View File

@@ -1,13 +1,16 @@
@ NOTE: Route 109's sail to Dewford script references local IDs from Dewford's map.
@ These are labeled in DewfordTown/scripts.inc
Route109_MapScripts:: @ 81EE75F
.byte 0
Route109_EventScript_StartDepartForDewford:: @ 81EE760
call EventScript_BackupMrBrineyLocation
setobjectpriority 2, MAP_ROUTE109, 0
setobjectpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
setobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0
applymovement 2, Route109_Movement_BrineyEnterBoat
applymovement LOCALID_BRINEY_R109, Route109_Movement_BrineyEnterBoat
waitmovement 0
removeobject 2
removeobject LOCALID_BRINEY_R109
switch VAR_FACING
case DIR_SOUTH, Route109_EventScript_EnterBoatSouth
case DIR_WEST, Route109_EventScript_EnterBoatWest
@@ -35,7 +38,7 @@ Route109_EventScript_EnterBoatWest:: @ 81EE7C5
Route109_EventScript_DoSailToDewford:: @ 81EE7D5
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
call Common_EventScript_PlayBrineysBoatMusic
applymovement 1, Route109_Movement_SailToDewford
applymovement LOCALID_BOAT_R109, Route109_Movement_SailToDewford
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_SailToDewford
waitmovement 0
delay 50
@@ -43,22 +46,22 @@ Route109_EventScript_DoSailToDewford:: @ 81EE7D5
showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerExitBoat
waitmovement 0
addobject 4
addobject LOCALID_BOAT_DEWFORD
clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
setobjectxyperm 2, 12, 8
addobject 2
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
applymovement 2, Route109_Movement_BrineyExitBoat
setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8
addobject LOCALID_BRINEY_DEWFORD
setobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_BRINEY_DEWFORD, Route109_Movement_BrineyExitBoat
waitmovement 0
clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
hideobjectat 1, MAP_ROUTE109
hideobjectat LOCALID_BOAT_R109, MAP_ROUTE109
msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
resetobjectpriority 2, MAP_DEWFORD_TOWN
copyobjectxytoperm 2
resetobjectpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN
copyobjectxytoperm LOCALID_BRINEY_DEWFORD
release
end