Add local object event ids for referenced objects
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@@ -1,3 +1,6 @@
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.set LOCALID_SAILOR, 1
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.set LOCALID_SCOTT, 5
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SSTidalCorridor_MapScripts:: @ 823BFCF
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame
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.byte 0
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@@ -191,20 +194,20 @@ SSTidalCorridor_EventScript_TrainerNotDefeated:: @ 823C218
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SSTidalCorridor_EventScript_ScottScene:: @ 823C219
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lockall
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applymovement 5, SSTidalCorridor_Movement_ScottApproachPlayer
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applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit
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applymovement 1, SSTidalCorridor_Movement_SailorMoveForScott
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applymovement 5, SSTidalCorridor_Movement_ScottExit
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applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott
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applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit
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waitmovement 0
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playse SE_KAIDAN
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waitse
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removeobject 5
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applymovement 1, SSTidalCorridor_Movement_SailorReturn
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removeobject LOCALID_SCOTT
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applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn
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waitmovement 0
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delay 30
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setflag FLAG_MET_SCOTT_ON_SS_TIDAL
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