Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions
@@ -1,3 +1,6 @@
.set LOCALID_OPPONENT, 2
.set LOCALID_PLAYER, 3
SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_OnWarp
@@ -5,7 +8,7 @@ SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 3, which has the gfx id VAR_OBJ_GFX_ID_1
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
SlateportCity_BattleTentBattleRoom_OnTransition: @ 8209970
call SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx
@@ -34,7 +37,7 @@ SlateportCity_BattleTentBattleRoom_OnWarp: @ 820999A
SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 82099A4
setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
hideobjectat LOCALID_OPPONENT, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
end
SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
@@ -42,13 +45,13 @@ SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
applymovement LOCALID_PLAYER, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
factory_setopponentgfx
setobjectxyperm 2, 5, 1
removeobject 2
addobject 2
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
setobjectxyperm LOCALID_OPPONENT, 5, 1
removeobject LOCALID_OPPONENT
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
lockall