Add local object event ids for referenced objects
This commit is contained in:
@@ -1,3 +1,6 @@
|
||||
.set LOCALID_OPPONENT, 2
|
||||
.set LOCALID_PLAYER, 3
|
||||
|
||||
SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
|
||||
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_BattleTentBattleRoom_OnTransition
|
||||
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentBattleRoom_OnWarp
|
||||
@@ -5,7 +8,7 @@ SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
|
||||
.byte 0
|
||||
|
||||
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
|
||||
@ The player is represented instead by object event 3, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
|
||||
|
||||
SlateportCity_BattleTentBattleRoom_OnTransition: @ 8209970
|
||||
call SlateportCity_BattleTentBattleRoom_EventScript_SetPlayerGfx
|
||||
@@ -34,7 +37,7 @@ SlateportCity_BattleTentBattleRoom_OnWarp: @ 820999A
|
||||
SlateportCity_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 82099A4
|
||||
setvar VAR_TEMP_1, 1
|
||||
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
|
||||
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
|
||||
hideobjectat LOCALID_OPPONENT, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
|
||||
end
|
||||
|
||||
SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
|
||||
@@ -42,13 +45,13 @@ SlateportCity_BattleTentBattleRoom_OnFrame: @ 82099B4
|
||||
.2byte 0
|
||||
|
||||
SlateportCity_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82099BE
|
||||
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
|
||||
applymovement LOCALID_PLAYER, SlateportCity_BattleTentBattleRoom_Movement_PlayerEnter
|
||||
waitmovement 0
|
||||
factory_setopponentgfx
|
||||
setobjectxyperm 2, 5, 1
|
||||
removeobject 2
|
||||
addobject 2
|
||||
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
|
||||
setobjectxyperm LOCALID_OPPONENT, 5, 1
|
||||
removeobject LOCALID_OPPONENT
|
||||
addobject LOCALID_OPPONENT
|
||||
applymovement LOCALID_OPPONENT, SlateportCity_BattleTentBattleRoom_Movement_OpponentEnter
|
||||
waitmovement 0
|
||||
battletent_getopponentintro
|
||||
lockall
|
||||
|
||||
Reference in New Issue
Block a user