Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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SlateportCity_BattleTentLobby_MapScripts:: @ 8208730
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp
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@@ -138,12 +140,12 @@ SlateportCity_BattleTentLobby_EventScript_EnterChallenge:: @ 82089AC
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end
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SlateportCity_BattleTentLobby_EventScript_WalkToDoor:: @ 82089C9
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applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
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applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement 1, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 6, 1
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