Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions
@@ -1,3 +1,5 @@
.set LOCALID_DOCK, 1
SlateportCity_SternsShipyard_1F_MapScripts:: @ 8207F3F
.byte 0
@@ -8,11 +10,11 @@ SlateportCity_SternsShipyard_1F_EventScript_Dock:: @ 8207F40
goto_if_set FLAG_DELIVERED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran
goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_GoFindStern
msgbox SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails, MSGBOX_DEFAULT
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_FaceOriginalDirection
applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection
waitmovement 0
setflag FLAG_DOCK_REJECTED_DEVON_GOODS
setflag FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA
@@ -20,31 +22,31 @@ SlateportCity_SternsShipyard_1F_EventScript_Dock:: @ 8207F40
end
SlateportCity_SternsShipyard_1F_EventScript_FerryReady:: @ 8207F92
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_FerryIsReady, MSGBOX_DEFAULT
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined:: @ 8207FA6
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs, MSGBOX_DEFAULT
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_GoFindStern:: @ 8207FBA
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern, MSGBOX_DEFAULT
closemessage
applymovement 1, Common_Movement_FaceOriginalDirection
applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection
waitmovement 0
releaseall
end
SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran:: @ 8207FD9
applymovement 1, Common_Movement_FacePlayer
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran, MSGBOX_DEFAULT
releaseall