Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_TWIN, 2
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VerdanturfTown_MapScripts:: @ 81EB566
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map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_OnTransition
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.byte 0
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@@ -12,14 +14,14 @@ VerdanturfTown_EventScript_Twin:: @ 81EB575
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faceplayer
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goto_if_set FLAG_RUSTURF_TUNNEL_OPENED, VerdanturfTown_EventScript_TwinTunnelOpen
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msgbox VerdanturfTown_Text_ManTryingToDigTunnel, MSGBOX_DEFAULT
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applymovement 2, Common_Movement_FaceOriginalDirection
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applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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VerdanturfTown_EventScript_TwinTunnelOpen:: @ 81EB594
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msgbox VerdanturfTown_Text_ManDugTunnelForLove, MSGBOX_DEFAULT
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applymovement 2, Common_Movement_FaceOriginalDirection
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applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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