Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions
@@ -1,3 +1,7 @@
.set LOCALID_PLAYER, 1
.set LOCALID_OPPONENT, 2
.set LOCALID_ATTENDANT, 3
VerdanturfTown_BattleTentBattleRoom_MapScripts:: @ 82022FA
map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_BattleTentBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_OnFrame
@@ -35,16 +39,16 @@ VerdanturfTown_BattleTentBattleRoom_OnFrame: @ 820233E
.2byte 0
VerdanturfTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 8202348
showobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter
showobjectat LOCALID_PLAYER, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement LOCALID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820236F
tower_setopponent
addobject 2
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentEnter
waitmovement 0
battletent_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -64,11 +68,11 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 82023C8
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit
applymovement LOCALID_OPPONENT, VerdanturfTown_BattleTentBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject 2
applymovement 3, Common_Movement_WalkInPlaceFastestDown
applymovement 1, Common_Movement_WalkInPlaceFastestUp
removeobject LOCALID_OPPONENT
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -107,8 +111,8 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 82024B8
case MULTI_B_PRESSED, VerdanturfTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
VerdanturfTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 82024EA
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
closemessage
goto VerdanturfTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
@@ -134,11 +138,11 @@ VerdanturfTown_BattleTentBattleRoom_OnWarp: @ 8202541
.2byte 0
VerdanturfTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 820254B
hideobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
call VerdanturfTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_SetInvisible
removeobject 2
removeobject LOCALID_OPPONENT
end
VerdanturfTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8202565