Add local object event ids for referenced objects

This commit is contained in:
GriffinR
2020-06-21 01:56:57 -04:00
parent 46f4a4bbf7
commit fac6288156
192 changed files with 2857 additions and 2205 deletions
@@ -1,3 +1,5 @@
.set LOCALID_ATTENDANT, 1
VerdanturfTown_BattleTentCorridor_MapScripts:: @ 820208A
map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame
.byte 0
@@ -9,12 +11,12 @@ VerdanturfTown_BattleTentCorridor_OnFrame: @ 8202090
VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: @ 820209A
lockall
setvar VAR_TEMP_0, 1
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor
waitmovement 0
opendoor 2, 1
waitdooranim
applymovement 1, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 1