Add local object event ids for referenced objects
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@@ -1,3 +1,5 @@
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.set LOCALID_ATTENDANT, 1
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VerdanturfTown_BattleTentLobby_MapScripts:: @ 82016D0
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp
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@@ -195,12 +197,12 @@ VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge:: @ 8201A3F
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end
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VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor:: @ 8201A41
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applymovement 1, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement 1, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement LOCALID_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 6, 1
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