Modernize code

Can compile with arm-none-eabi-gcc 8.3.0
gbafix correctly handles ELF input
This commit is contained in:
PikalaxALT
2019-06-26 08:13:38 -04:00
parent 3f43523352
commit fb06e4a3c9
36 changed files with 3552 additions and 308 deletions

View File

@@ -3969,7 +3969,7 @@ static void sub_8144410(struct Sprite *sprite)
if (!sub_8143B48(sprite))
{
gUnknown_0203AB88->var90 = 0.0f;
gUnknown_0203AB88->var8C -= (float)(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03)
gUnknown_0203AB88->var8C -= FLOAT_U8(gUnknown_085B6348[gUnknown_0203AB88->var04_0].var03)
/ (gUnknown_085B6348[gUnknown_0203AB88->var04_0].var04 + 1);
sprite->data[1] = 4;
sprite->callback = sub_8144264;
@@ -3994,8 +3994,8 @@ static void sub_8144514(struct Sprite *sprite)
if (gUnknown_0203AB88->var94 > 40.f)
return;
gUnknown_0203AB88->var98 = -(4.0f / (float)gUnknown_0203AB88->var86);
gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / (float)gUnknown_0203AB88->var86);
gUnknown_0203AB88->var98 = -(4.0f / FLOAT_U16(gUnknown_0203AB88->var86));
gUnknown_0203AB88->var90 = -(gUnknown_0203AB88->var8C / FLOAT_U16(gUnknown_0203AB88->var86));
sprite->animNum = 2;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
@@ -4010,8 +4010,8 @@ static void sub_81445D8(struct Sprite *sprite)
return;
m4aSongNumStartOrChange(SE_TAMAKORO_E);
gUnknown_0203AB88->var98 = -(20.0f / (float)gUnknown_0203AB88->var84);
gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / (float)gUnknown_0203AB88->var84);
gUnknown_0203AB88->var98 = -(20.0f / FLOAT_U16(gUnknown_0203AB88->var84));
gUnknown_0203AB88->var90 = ((1.0f - gUnknown_0203AB88->var8C) / FLOAT_U16(gUnknown_0203AB88->var84));
sprite->animNum = 1;
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;