Document more battle anim effects

This commit is contained in:
Marcus Huderle
2018-12-31 11:01:37 -06:00
parent 530a20354c
commit fb2d1591c1
9 changed files with 431 additions and 366 deletions

View File

@@ -1252,12 +1252,12 @@ Move_REVERSAL:
createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_W179, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 0
createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 42
createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 84
createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 126
createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 168
createsprite gBattleAnimSpriteTemplate_85CE5D8, ANIM_ATTACKER, 2, 26, 210
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
@@ -1751,7 +1751,7 @@ Frustration_Strong:
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask sub_815C3A8, 5
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
delay 7
playsewithpan SE_W004, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1
@@ -1785,7 +1785,7 @@ Frustration_Medium:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
goto Frustration_Continue
Frustration_Weak:
createsprite gUnknown_085CE4D0, ANIM_ATTACKER, 2, 20, -28
createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
@@ -1815,26 +1815,26 @@ Move_SAFEGUARD:
Move_PAIN_SPLIT:
loadspritegfx ANIM_TAG_PAIN_SPLIT
createsprite gUnknown_085CE590, ANIM_ATTACKER, 2, -8, -42, 0
createsprite gUnknown_085CE590, ANIM_TARGET, 2, -8, -42, 1
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_815CA20, 2, 0, 0
createvisualtask sub_815CA20, 2, 1, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0
waitforvisualfinish
createsprite gUnknown_085CE590, ANIM_ATTACKER, 2, -24, -42, 0
createsprite gUnknown_085CE590, ANIM_TARGET, 2, -24, -42, 1
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_815CA20, 2, 0, 1
createvisualtask sub_815CA20, 2, 1, 1
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1
waitforvisualfinish
createsprite gUnknown_085CE590, ANIM_ATTACKER, 2, 8, -42, 0
createsprite gUnknown_085CE590, ANIM_TARGET, 2, 8, -42, 1
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET
delay 10
playsewithpan SE_W207B, 0
createvisualtask sub_815CA20, 2, 0, 2
createvisualtask sub_815CA20, 2, 1, 2
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2
end
Move_VICE_GRIP:
@@ -2888,7 +2888,7 @@ Move_KINESIS:
Move_GLARE:
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask sub_815E114, 5, 0
createvisualtask AnimTask_GlareEyeDots, 5, 0
playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_8116620, 5, 1, 0, 0, 16, RGB_BLACK
@@ -2905,7 +2905,7 @@ Move_GLARE:
Move_BARRAGE:
loadspritegfx ANIM_TAG_RED_BALL
createvisualtask sub_815E47C, 3
createvisualtask AnimTask_BarrageBall, 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 8, 1, 40, 1
@@ -2996,7 +2996,7 @@ Move_SPLASH:
Move_ACID_ARMOR:
monbg ANIM_ATTACKER
setalpha 15, 0
createvisualtask sub_815D240, 2, 0
createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER
playsewithpan SE_W151, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
@@ -3096,7 +3096,7 @@ Move_FLAIL:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask sub_815C770, 2, 0
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3
@@ -3219,7 +3219,7 @@ EndureEffect:
Move_CHARM:
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask sub_815C478, 5, 0, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
@@ -3529,18 +3529,18 @@ Move_MEMENTO:
Move_FACADE:
loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask sub_815DCA4, 2, 0, 3
createvisualtask sub_815DF0C, 2, 0, 72
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3
createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72
loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT:
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
createsprite gUnknown_085CE864, ANIM_TARGET, 2, 1, 0, 2
createsprite gUnknown_085CE864, ANIM_TARGET, 2, 1, 1, 2
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2
delay 32
createvisualtask AnimTask_SmellingSaltSquish, 3, ANIM_TARGET, 2
createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2
loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
@@ -3633,18 +3633,18 @@ Move_HELPING_HAND:
Move_ASSIST:
loadspritegfx ANIM_TAG_PAW_PRINT
createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_W010, 0
delay 2
createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_W010, 0
delay 2
createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_W010, 0
delay 2
createsprite gUnknown_085CE804, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_W010, 0
end
@@ -3764,24 +3764,24 @@ BrickBreakShatteredWall:
Move_YAWN:
loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask sub_815D64C, 2, 0
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
playsewithpan SE_W281, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gUnknown_085CE68C, ANIM_TARGET, 5, 2
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
playsewithpan SE_W255, SOUND_PAN_ATTACKER
delay 4
createsprite gUnknown_085CE68C, ANIM_TARGET, 5, 1
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
delay 4
createsprite gUnknown_085CE68C, ANIM_TARGET, 5, 0
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
waitforvisualfinish
createvisualtask sub_815D64C, 2, 1
createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET
playsewithpan SE_W281, SOUND_PAN_TARGET
end
Move_ENDEAVOR:
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
createvisualtask sub_815DCA4, 2, 0, 2
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
delay 6
@@ -4171,7 +4171,7 @@ Move_FAKE_TEARS:
loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
waitforvisualfinish
createvisualtask sub_815C478, 5, 0, 2, 1
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 0
@@ -4275,7 +4275,7 @@ Move_TICKLE:
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
delay 12
createvisualtask sub_815C478, 3, 1, 6, 2
createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2
loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
@@ -4371,7 +4371,7 @@ Move_BLOCK:
Move_HOWL:
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask sub_815D64C, 2, 0
createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
call RoarEffect
createvisualtask sub_8158D8C, 2, 0, 3
@@ -4392,7 +4392,7 @@ Move_BULK_UP:
Move_COVET:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_815C478, 5, 0, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gUnknown_08593970, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_W204, SOUND_PAN_ATTACKER
delay 15
@@ -4973,13 +4973,13 @@ Move_ROAR:
end
RoarEffect:
createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 8, 1
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
delay 15
createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gUnknown_085CE7D4, ANIM_ATTACKER, 2, 24, 8, 1
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
return
Move_GROWL:
@@ -8312,38 +8312,38 @@ MorningSun1:
Move_SWEET_SCENT:
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_W230, SOUND_PAN_ATTACKER
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 100, 0, 100
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call SweetScentEffect
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 55, 0
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask sub_8115A04, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
end
SweetScentEffect:
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 70, 1, 64
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 60, 0, 64
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
delay 5
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 80, 1, 64
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 58, 0, 120
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 100, 0, 120
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 90, 0, 64
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 48, 0, 64
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 95, 1, 80
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 100, 0, 120
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 75, 1, 64
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64
delay 2
createsprite gUnknown_085CE544, ANIM_ATTACKER, 2, 85, 0, 120
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120
delay 2
return
@@ -8404,32 +8404,32 @@ Move_FLATTER:
createvisualtask sub_815ABEC, 2
createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0
waitforvisualfinish
createsprite gUnknown_085CE5C0, ANIM_TARGET, 2, 0, -8, 80
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 0
createvisualtask sub_8159210, 5, 229, SOUND_PAN_ATTACKER
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call Flatter1
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
delay 5
createvisualtask sub_8159210, 5, 229, SOUND_PAN_TARGET
waitforvisualfinish
@@ -8437,9 +8437,9 @@ Move_FLATTER:
waitforvisualfinish
createvisualtask sub_815AC8C, 2
end
Flatter1:
createsprite gUnknown_085CE5A8, ANIM_ATTACKER, 40, 0
createsprite gUnknown_085CE5A8, ANIM_ATTACKER, 40, 1
CreateFlatterConfetti:
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET
return
Move_ROLE_PLAY:
@@ -8449,7 +8449,7 @@ Move_ROLE_PLAY:
waitforvisualfinish
playsewithpan SE_W161, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30
createvisualtask sub_815CED8, 2
createvisualtask AnimTask_RolePlaySilhouette, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE
@@ -10450,31 +10450,31 @@ General_SmokeballEscape:
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gUnknown_085CE734, ANIM_TARGET, 0, 0, 32, 28, 30
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gUnknown_085CE734, ANIM_ATTACKER, 127, 2, 12, 20, 30
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gUnknown_085CE734, ANIM_ATTACKER, 126, 2, -28, 4, 30
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
delay 12
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gUnknown_085CE734, ANIM_ATTACKER, 124, 2, 14, -20, 30
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createvisualtask sub_81136E8, 2, 2
createsprite gUnknown_085CE734, ANIM_ATTACKER, 123, 3, 4, 4, 30
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, SOUND_PAN_TARGET
createsprite gUnknown_085CE734, ANIM_ATTACKER, 122, 3, -14, 18, 46
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
delay 0
createsprite gUnknown_085CE734, ANIM_ATTACKER, 121, 3, 14, -14, 46
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
delay 0
createsprite gUnknown_085CE734, ANIM_ATTACKER, 120, 3, -12, -10, 46
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46
delay 0
createsprite gUnknown_085CE734, ANIM_ATTACKER, 119, 3, 14, 14, 46
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46
delay 0
createsprite gUnknown_085CE734, ANIM_ATTACKER, 118, 3, 0, 0, 46
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER