Document more battle anim effects
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@@ -703,7 +703,7 @@ void sub_80A67F4(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void sub_80A6814(u8 taskId)
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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@@ -428,7 +428,7 @@ void unref_sub_8170478(u8 taskId)
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sub_80A6B30(&unknownStruct);
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sub_80A6D48(unknownStruct.bgId, gUnknown_08C2EA9C);
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sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
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LoadCompressedPalette(gUnknown_08C2DDA4, unknownStruct.unk8 << 4, 32);
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LoadCompressedPalette(gCureBubblesPal, unknownStruct.unk8 << 4, 32);
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gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
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gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
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File diff suppressed because it is too large
Load Diff
@@ -767,7 +767,8 @@ void sub_81177E4(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette)
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *gfx, const u8 *tilemap, const u16 *palette)
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{
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u16 species;
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u8 spriteId, spriteId2;
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@@ -818,8 +819,8 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
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sub_80A6B30(&unknownStruct);
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sub_80A6D60(&unknownStruct, arg9, 0);
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sub_80A6CC0(unknownStruct.bgId, arg8, unknownStruct.tilesOffset);
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sub_80A6D60(&unknownStruct, tilemap, 0);
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sub_80A6CC0(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
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LoadCompressedPalette(palette, unknownStruct.unk8 << 4, 32);
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gBattle_BG1_X = 0;
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@@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6
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const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
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const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
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const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
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const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
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const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
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const u32 gCureBubblesGfx[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
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const u32 gCureBubblesPal[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
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const u32 gCureBubblesTilemap[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz");
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const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
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const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");
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