Document more battle anim effects
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@@ -703,7 +703,7 @@ void sub_80A67F4(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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void sub_80A6814(u8 taskId)
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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