Document more battle anim effects

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Marcus Huderle committed 2018-12-31 16:53:38 -06:00
1 parent 530a20354c
commit fb2d1591c1
9 files changed
+431 -366

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@@ -428,7 +428,7 @@ void unref_sub_8170478(u8 taskId)
sub_80A6B30(&unknownStruct);
sub_80A6D48(unknownStruct.bgId, gUnknown_08C2EA9C);
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
LoadCompressedPalette(gUnknown_08C2DDA4, unknownStruct.unk8 << 4, 32);
LoadCompressedPalette(gCureBubblesPal, unknownStruct.unk8 << 4, 32);
gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;